06 January 2017

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This report forms part of Futuresource's VR quarterly tracking service and is one of two market reports providing in-depth trend analysis and industry forecasts across both technology and content.
2016 has been the hailed by many as the year of that Virtual Reality finally arrived with the launch of the heavyweight PC and Console based headsets as well as a move to a higher quality mobile experience in Googles Daydream platform.
This report reviews the development of the Virtual Reality sector during 2016 and assesses the challenges and opportunities faced in establishing Virtual Reality during the years ahead.

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