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This report forms part of Futuresource's VR quarterly tracking service providing in-depth trend analysis and industry forecasts across both technology and content.

This report considers the...

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The global video games software market will exceed $100 billion this year, driven by phenomenal growth of both mobile and PC, with console - including digital - expected to return to growth due to new console...

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This 68 page report and accompanying spreadsheets analyses the development of mobile computing devices (laptops, netbooks and tablet PCs) specifically within the K-12 Education sector.

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Worldwide demand for smartphones grew 8.4% in 2016 despite saturation in developed markets. Africa, SE Asia and India are helping to drive shipment growth while penetration remains low in those regions....

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Futuresource conducted research across a sample of 4,092 consumers in four countries (France, Germany, the UK & the USA) for this 53-page report, reviewing the following: Consumer photo activity; including...

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The education technology landscape is rapidly evolving. The adoption of mobile PC’s in classrooms, the digitisation of content and the penetration of smart devices amongst teachers, parents and students are...

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The education technology landscape is rapidly evolving. The adoption of mobile PC’s in classrooms, the digitisation of content and the penetration of smart devices amongst teachers, parents and students are...

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This 43 page report and accompanying spreadsheets analyses the development of mobile computing devices (laptops, netbooks and tablet PCs) specifically within the K-12 Education sector. This report...

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Futuresource fielded a team of analysts on the ground to capture some of the highlights from MWC 2017. Mobile World Congress continues to expand as the most important mobile and wireless connectivity show in...

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The aggregated markets of Mobile Handsets, Tablets, TV Displays, Home Audio equipment, Home Video equipment and Imaging devices generated $488 billion in trade value, and 2.8 billion units worldwide in 2016....

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