Futuresource SMPTE CE Hardware Presentation
As part of his presentation to the SMPTE on the changing TV and media landscape, Tristan Veale discussed the Smart TV dilemma, the transition to 4K and the future of aggregated content services. View the presentation that was discussed here, covering some key stats from the TV industry.
Next Generation Gaming Console Hardware Perspectives Report
As part of Futuresource’s wider market research analysing the gaming industry, our latest Tech Perspectives report discusses the outlook for Next Generation Games Consoles. Find out more about the opportunities and challenges emerging for the console market, as the battle for share of entertainment wallet continues.
Futuresource Big Tech vs Healthcare Wearables
Stephen Mears, Research Analyst, Futuresource Consulting recently presented on an Institute of Electrical and Electronics Engineers (IEEE) webinar on the topic discussing ‘Big Tech vs. Healthcare wearables: A Goliath and Goliath Story. The data and the presentation are available to view on demand here.
Futuresource Video - Share of Ear Panel at Audio Collaborative 2020
Futuresource Perspective On Coronavirus March 2020
The health crisis of COVID-19 is set to have both significant short- and possibly long-term effects on consumer electronics and media entertainment industries. While there remains a range of unknown and unknowable variables and outcomes, this free report aims to provide it's take on how this might affect those industries.
Futuresource Gamescom Show Report 2019
This report provides a summary of the key takeaways of Gamescom 2019, which took place in Cologne, Germany for the 11th year running. The event was a showcase of the latest title releases in gaming, across all device types. Whilst software was the focal point at the event, there was representation from companies across the gaming industry ecosystem.
Futuresource The Role of Wearables in Fitness Ecosystems
This free perspectives report covers the role of wearables within fitness ecosystems in four sports contexts: health clubs, swimming, cycling, and running, and has been supported with in-depth research with industry stakeholders across all disciplines, from both a hardware and software perspective.