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Gaming Levels Up in the Battle for Share of Wallet

New Infographic and Webinar Content

Our latest infographic is now available, which demonstrates the growth in consumer spend across gaming, or view the full recorded session from our gaming webinar.

Gaming Software Market Analysis and Commentary

Gaming has provided a healthy distraction during the COVID-19 outbreak, promoting social connection and interaction during a particularly unsettling time. While many consumer-focused industries have struggled during the first half of 2020, gaming has shown itself to be resistant to the global pandemic. Following a record-breaking year in 2019, with gaming software generating $143 billion of consumer spend, the industry is now poised for further growth, with captive audiences worldwide acting as  a catalyst.

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Simon Bryant

About the author

Simon Bryant

Simon became Director of Research in October 2017. Since joining the company in 2000 Simon has worked across imaging, data storage, entertainment, and most recently he headed up the company’s activities in Consumers Electronics.

Simon manages the company's continuous work in all aspects of CE, Entertainment, Imaging, Professional Displays and Education, with a focus TV displays, home AV, mobile, automotive and data-storage. In addition to managing the suite of continuous services, Simon is also a major contributor to various private client assignments.

Simon holds a Bachelors of Business Administration in Business Management from Lancaster University.

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