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We partner with global technology, media, and entertainment brands to forge future market success. By fusing primary data, industry connections, and consumer insights with advanced tech, we empower businesses to make smarter decisions in increasingly complex markets.

AUDIO COLLABORATIVE 2026

📌 WEDNESDAY 11 NOVEMBER @ HAM YARD HOTEL, LONDON

The future of audio is coming to London in 2026, and we want you to be a part of it. Early bird tickets out now!

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Frequently Asked Questions (FAQs)

What is the Esports in Education 2026 report?

A global research study examining esports adoption, investment, infrastructure and outcomes across K-12 and higher education institutions.  

The study includes 8,833 end-user interviews across North America, LATAM, Western Europe and APAC.  

The report covers both K-12 schools and higher education institutions.  

Schools cite student engagement, inclusion and skills development, including teamwork, communication and problem-solving, as key drivers.  

Higher education institutions are increasingly using esports to support student recruitment, retention and engagement strategies.  

The research shows growing investment in streaming and broadcasting infrastructure, especially within higher education.  

North America remains the leading region globally, while the UK is identified as a mature esports ecosystem within Western Europe.  

Yes. The report includes analysis and forecasts covering the next two years.

Education technology vendors, PC manufacturers, display providers, esports platforms, higher education institutions, schools, investors and policymakers.

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