From joysticks to joyrides: Uncovering the market for gaming simulation accessories
Gaming headsets and accessories may not carry the glamor of a new title or console launch, but they’re just as vital to the modern gaming experience. As gaming rose to prominence and became a common hobby and a career, the number and complexity of accessories on the market deepened.
Netflix levels up? Futuresource gaming team reacts.
It may not come as a surprise that Netflix is looking to expand into the gaming world, given their ubiquitous presence on smart TVs and other devices across households worldwide. What’s more, their recent loss of subscribers due to the company’s crackdown on password sharing is another reason for them to add gaming to their services.
Granular insight into the world of consumer audio, as seen at Audio Collaborative
As if audio wasn’t already pervasive, consumer interest continues to climb. As listening devices diversify and streaming services introduce new personalised features, demand shows no sign of waning. Futuresource research shows that globally, the retail value of the consumer audio market will grow by 11% year on year from 2021.
What the success of Zelda: Tears of the Kingdom can teach us about gaming
Games continue to prove themselves to be an immutable part of popular culture. The forty-year-old franchise Zelda recently smashed records with the release of Tears of the Kingdom (TOTK), shifting an eye-watering 10 million copies within the first three days.
Gaming software market achieves revenues of $174bn in 2022, despite contraction of the mobile market
The overall gaming software market retains its strength in 2022, recording total revenues of $174 billion with YoY growth of 2% on 2021’s figure. Expansion falls amid challenging external conditions plus a 1.8% decline in the overall mobile market, the value of which now lands at $85 billion.