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Futuresource Subscription Cloud Gaming Market

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Current Market Trends

The subscription and cloud gaming market achieved global revenues of $5 billion in 2021, and is on track to reach $13.6 billion in 2026. Futuresource estimates that 80% of subscription revenues are currently being driven by eight key subscription services.

Two contrasting business models have emerged, with the more traditional route of monthly subscriptions for content or cloud services being provided by companies such as GamePass, EA Play, Nvidia GeForce Now and Blackout. Alternatively, a GPU rental model, hires out cloud computing on a per-hour basis through services such as PaperSpace or Maximum Settings. This is primarily the aimed at highly technical early adopters, and while less complicated services do exist, consumer awareness is still at a relatively low level.


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