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Futuresource Subscription Cloud Gaming Market

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The subscription and cloud gaming market recorded revenues of $5bn in 2021. Software market value is expected to perform strongly over the forecast period, progressing at a 20% 22-26 value CAGR, driving a market value of $13.6bn in 2026.

This report provides a deeper dive into the subscription and cloud gaming segment and focuses on understanding how players operate in this space

Explores the differentiating factors and attempts to categorise the diverse competitive landscape of cloud gaming platform types, that are largely aimed at end consumer albeit with a notable B2B presence

It also explores the enablers and inhibitors that will drive cloud and subscription gaming

Research for this report was conducted in H1 2022

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