Current Market Trends
The subscription and cloud gaming market achieved global revenues of $5 billion in 2021, and is on track to reach $13.6 billion in 2026. Futuresource estimates that 80% of subscription revenues are currently being driven by eight key subscription services.
Two contrasting business models have emerged, with the more traditional route of monthly subscriptions for content or cloud services being provided by companies such as GamePass, EA Play, Nvidia GeForce Now and Blackout. Alternatively, a GPU rental model, hires out cloud computing on a per-hour basis through services such as PaperSpace or Maximum Settings. This is primarily the aimed at highly technical early adopters, and while less complicated services do exist, consumer awareness is still at a relatively low level.
This global cloud gaming market report evaluates the scale and future growth potential of this lucrative and expanding sector of the video gaming industry. It also explores the wide range of cloud gaming subscriptions and services, the competitive landscape, and the key drivers and inhibitors which continue to shape the development of the market.
This cloud gaming market report provides a strategic framework for any enterprise with interests in the sector.
| Comprehensive PDF report
| Executive summary
| Industry landscape
| Service differentiation
| Service access differentiation
| Xbox GamePass
| Playstation Plus Essential, Extra and Premium
| Pure cloud
| Content library
| Publisher platform relationships
| Enablers and inhibitors
| Future outlook
| Accompanying Excel spreadsheets
The current performance, sizing and trends within the subscription and cloud gaming market
| Market forecasting, out to 2026
| Cloud gaming market growth
| Cloud gaming market share
Futuresource has been tracking, researching and consulting on the CE landscape for the last 30 years. This publication is one in a series of research reports, produced to provide businesses with a fully rounded view of the video gaming market.
Any business operating within the gaming space and related sectors will benefit from this report, particularly:
| Gaming hardware and accessory manufacturers and their suppliers
| Intermediaries and supply chain
| Gaming hardware, software and accessory retailers
| CE market strategists, marketing and sales professionals
| Companies with interests in adjacent entertainment sectors
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