- The XR market shipped 9.1m units, of which 7.4m were VR headsets and 1.7m units were AR glasses. The VR market is declining as there is a general lack of interest by consumers who do not see tangible value in purchasing a VR headset because of the lack of content and the lower amount of new games releases.
- AR is expected to grow at a rapid pace accounting for a 26-30 CAGR of 48% as progress in displays and optical engines is gradually improving product capabilities and enables more practical applications in navigation, industrial workflows, remote assistance and contextual information.
Futuresource XR Global Market Outlook
The extended reality (XR) market continues to expand, presenting a wide range of benefits and opportunities across gaming and entertainment, education, retail, corporates, medicine and more. Despite the economic downturn, leading to consumer anxiety and heightened inflation, the XR market shows no signs of contraction over the forecast period.
In this global extended reality (XR) market report, Futuresource Consulting explores market growth, key hardware trends and the market outlook for virtual reality (VR), mixed reality (MR) and augmented reality (AR).
Frequently Asked Questions (FAQs)
What is the XR Global Market Outlook?
A comprehensive analysis of the global XR market covering VR, AR glasses, market forecasts, brand shares, industry acquisitions, government initiatives and emerging market trends.
The XR market is becoming increasingly complex. Understanding future demand, growth opportunities and competitive positioning is essential for strategic planning, product development and investment decisions.
The report covers PCVR, PSVR, all-in-one VR devices, AR glasses and broader XR ecosystem developments.
Does the report include forecasts?
Yes. The research provides shipment forecasts through 2030.
Does the report include brand shares?
Yes. The report includes worldwide brand share analysis for all-in-one VR headsets and AR glasses.
The report explores how AI assistants, contextual awareness, semantic mapping and object recognition are transforming immersive experiences and creating new commercial opportunities.
What enterprise opportunities are covered?
The report examines adoption across manufacturing, logistics, healthcare, training and remote assistance applications.
Who should purchase this report?
XR device manufacturers
AR and VR brands
Technology investors
Component suppliers
Semiconductor companies
Platform providers
System integrators
Enterprise technology strategists
Nikolaos Tzoumerkas , Lead Analyst, Futuresource Consulting
nikolaos.tzoumerkas@futuresource-hq.com
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