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Futuresource Esports in Education

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Despite the rise in student participation, there is a wide variation in the levels of investment in the esport market in education. This, combined with the vast amount of marketing material being produced, is making it increasingly difficult for companies to determine the level of opportunity that esports presents. 

This Futuresource Consulting esports in education market report is designed to provide clear analysis and market sizing data for esports in schools and higher education. It provides a strategic framework for any enterprise with interests in esports, as the opportunity expands across the world.  

Futuresource conducted approximately 50 interviews across the esports supply chain for this report. In order to ensure a complete view of the market, and a total understanding of the sector, Futuresource also conducted 650 end-user interviews. 

The report quantifies the demand for esports IT hardware across K12 and higher education, now and over the next five years, exploring the regional purchasing behaviours of schools and universities. Drivers, barriers, regional initiatives, inclusivity, facilities, hardware and funding are all covered in this comprehensive report. 

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