AUDIO COLLABORATIVE 2026
📌 WEDNESDAY 11 NOVEMBER @ HAM YARD HOTEL, LONDON
The future of audio is coming to London in 2026, and we want you to be a part of it. Secure your tickets now!
Introducing our event sponsors
About Cinemo
Founded in 2008, Cinemo provides world-leading digital media solutions for the highly demanding automotive market. Trusted by more than 40 market-leading OEMs and over 20 tier-1 suppliers, Cinemo has a strong track record of industry firsts.
By leveraging its field-proven digital media, cloud, and AI technologies, Cinemo has expanded its range to create the first open cloud ecosystem that connects devices, content, and users.
About DTS
DTS is trusted by leading consumer brands and content creators to make every experience with their products sensational. Built on 30 years of innovation and expertise, our technologies have raised the bar for immersive, intuitive experiences as entertainment consumption has evolved from cinemas to living rooms to cars. Dedicated to sensational, we’ll continue to shape the future of entertainment – igniting the senses for generations to come.
About THX
Founded in 1983 by Hollywood filmmaker George Lucas, THX Ltd. today continues to excel at empowering great entertainment experiences. The company provides innovative technologies and the assurance of superior audio and visual fidelity that truthfully deliver the artist’s vision. THX offerings go beyond studios and cinemas to include consumer electronics, content, automotive systems, and live entertainment venues. THX® Spatial Audio and patent rich THX AAA™ audio technologies, and world-class THX® Certification standards help THX partners bring premium entertainment enjoyment to market in the cinema, home, gaming and mobile lifestyle electronics sectors.
THX is headquartered in the USA, with laboratories and development offices in Europe, Taiwan, and China. THX Ltd. in Shenzhen uniquely serves as the only joint Approved Test Center for both HDR10+ and Eclipsa Audio certification in China. For further information, please visit THX.com, reach out to info@thx.com, and find us on Facebook, Instagram, THX Official WeChat, BiliBili, X and LinkedIn.
Meet the speakers
Adam Levenson
Go-To-Market Director, Levenson Consulting
Adam Levenson
Adam Levenson came up in the games industry, directing audio at Interplay and Atari before leading Activision's Central Audio team across major franchises including Call of Duty. He went on to hold executive marketing and business development roles in audio technology at Gaudio Lab, Waves Audio, and DSP Concepts, with a track record that includes partnerships with Dell, Motorola, Dolby, and Universal Music Group.
Since 2016, Levenson Consulting has developed and executed go-to-market programs, delivering value proposition and messaging through campaign execution and partnership development for audio and human interface technology companies worldwide. Adam holds degrees from Boston University (BM), California Institute of the Arts (MFA), and Loyola Law School (JD).
Martin Walsh
Vice President of Audio Research & Development, Xperi - DTS
Martin Walsh
Martin Walsh is the vice president of audio research and development at DTS, a part of Xperi. He leads a global team that pioneers new technologies for the automotive, gaming and consumer electronics sectors. These innovations, rooted in advanced digital signal processing and machine learning, have propelled Xperi’s offerings to the forefront of the industry. Since joining in 2010, Martin has been instrumental in several key developments that have significantly enhanced user experiences across various platforms.
Matthew Soczywko
Director (Fractional CMO for hire), Resonant Co.
Matthew Soczywko
Matt Soczywko is the founder of Resonant Co., a fractional CMO practice working with companies across pro audio and music technology.
He led marketing at Audiomovers from early-stage startup through to globally recognised pro audio brand, establishing the category position for real-time audio streaming and securing partnerships with market leaders Avid and PMC. He led marketing on a first-of-its-kind immersive audio livestream, and has built audiences for audio products across more than 75 countries.
His focus is closing the gap between a product the industry admires and one it actually buys. That covers finding the buyer for a product the market has no name for yet, choosing between direct sales, bundling and distribution partnerships as a route to revenue, and replacing precarious commercial models with ones that scale predictably and hold up when the market shifts.
He also created and co-hosts UNSUNG, a long-form interview series with the engineers and mixers behind well-known records.
Marcos Simón
Founder
Marcos Simón
Dr Marcos Simón is a spatial audio pioneer and deep-tech founder with over a decade spent turning laboratory audio research into products used by millions. He co-founded Audioscenic in 2017 to commercialise listener-adaptive 3D audio technology developed during his PhD at the University of Southampton's Institute of Sound and Vibration Research, growing it from a single patent into a fully-funded, award-winning company before departing in 2026. As the company's CTO and later CEO, Marcos led invention of Amphi, an AI-driven beamforming and head-tracking platform delivering true 3D audio through ordinary speakers, with no headphones required. Under his technical leadership, the technology shipped in partnership with global brands including Razer, Acer, Dell, MSI and Lenovo, and culminated in an official Microsoft Windows audio driver, launched at COMPUTEX Taipei in 2026.
Marcos holds a PhD in Sound and Vibration, has authored research cited over 630 times, and holds patents in loudspeaker array beamforming and sound-field control. He is a recognised voice on spatial audio's evolution from laboratory curiosity to mainstream consumer technology, and continues to speak, advise and invest across the immersive audio industry
Hong Lam
Director of Software Solutions Licensing, Tymphany
Hong Lam
Hong Lam is Director of Software Solutions Licensing at Tymphany, where he leads the company's standalone software licensing business end to end, spanning audio software development, product management and partnership management. Over more than a decade at Tymphany, he has grown from a lead engineer into a business leader who pairs deep engineering roots with broad audio market insights and commercial strategy for audio software technology.
Hong works at the bridge of technology and business development. He leads Flow DSP's open ecosystem, building partnerships with algorithm companies, solution providers and silicon companies to bring best-in-class audio into a shared platform with an open innovation approach.
Hong draws on his work building Flow DSP's ecosystem across both China and international markets to explore how open platforms and partnerships are reshaping who creates, captures and controls value in the audio industry, and why open collaboration, rather than vertical integration, is becoming the defining competitive advantage in next-generation audio.
Roscoe Williamson
Global Strategy Director, MassiveMusic
Roscoe Williamson
Roscoe Williamson is a creative strategist and cultural innovator with over 17 years at the intersection of sound, technology, and brand. As Global Strategy Director at MassiveMusic, he helped scale the agency to a global leader in sonic branding and music strategy.
His work has shaped the sound of some of the world’s most influential organisations, from TikTok’s global sonic identity to the Premier League’s anthem and immersive platforms for brands such as Mercedes-Benz, Google, and Wikipedia. Alongside commercial impact, Roscoe has championed projects in mental health, homelessness education, and disability rights, reflecting his belief in creativity as a force for cultural and social good.
An award-winning researcher in organisational creativity with an MBA from Central Saint Martins, Roscoe has consulted for Kering, AXA, and the Dubai Institute of Design and Innovation. His thought leadership has been featured in Creative Review, Campaign, Branding Magazine, and The Drum, and he has spoken at events including the London Design Festival, Dubai Design Week, and Future London Academy.
At the heart of his practice is a conviction that sound is not just a branding tool but a cultural multiplier - one that can connect deeply with people, spark innovation and future-proof organisations.
Peter Brown
Vice President of Research and Development, THX Ltd.
Carl Hibbert
Director of Research and Partnerships, Futuresource
Carl Hibbert
Carl Hibbert is the Director of Research and Partnerships at Futuresource, with over 20 years of experience across TMT (Technology, Media and Telecommunications) market segments. Carl has worked closely on developing the content and agenda for Audio Collaborative since its conception, as well as chairing the running of the event.
Carl brings deep expertise in market sizing, forecasting, competitive landscaping and consumer trend analysis, using a wide range of research methodologies to deliver actionable insights.
Guy Hammett
Head of Audio, Futuresource
Guy Hammett
Guy Hammett is the Head of Audio at Futuresource, leading the company’s research across the home and automotive audio markets. Since joining Futuresource in 2016, he has worked across a range of consumer electronics tracking services and custom research projects, developing particular expertise in audio hardware and market forecasting.
Guy oversees research into wireless and party speakers, soundbars, traditional loudspeakers and automotive audio, helping clients understand changing market dynamics, competitive positioning and emerging growth opportunities. He also regularly represents Futuresource at major industry events and conferences worldwide.
Rasika D'Souza
Principal Analyst - Head of CE, Futuresource
Rasika D'Souza
Rasika joined Futuresource in 2012 and worked across projects in the consumer electronics segments, with a focus on home and personal audio. She currently heads up the CE research service covering home & personal audio, hearing health, wearable technology, XR and gaming, (with industry expertise in personal electronics).
Her goal is to deliver quality insights to clients in a timely manner to support with strategic decision making.
Explore the key themes!
Audio Industry in Numbers [Futuresource presentation]
Unlock a data-driven assessment of the overall consumer audio industry. Futuresource’s flagship Audio Industry in Numbers presentation reveals the latest figures on market performance, identifies winning and losing categories, and pinpoints the features and technologies spearheading the industry.
AI in Audio: Intelligence, Inclusion & the Future of Hearing
For decades, audio technology focused on playback, but AI has tipped the balance towards personalisation. Sound is becoming adaptive, contextual and personal. It responds to environments, enhances speech, protects hearing and reshapes accessibility.
And as NPU-accelerated audio processing arrives in more devices, the industry is moving from delivering sound to improving how the world hears. This session explores the emerging frontier where consumer audio, hearing health and artificial intelligence converge.
From Breakthrough to Business: Turning Audio Innovation into Revenue
From silicon architectures to AI-driven sound processing, audio innovation is skyrocketing. But invention alone can’t build a better business, and many breakthroughs stall somewhere between prototype and profit. This session explores how audio technology companies can move from R&D brilliance to commercial scale. What separates ideas that ship from those that never leave the lab? And how do partnerships, pricing strategies and ecosystem alliances turn innovation into revenue?
The Future Listener: Winning Gen Z in the Age of Convenience
Gen Z listens to more audio than any previous generation, yet invests less in traditional hi-fi hardware. Raised on smartphones, streaming and portable speakers, their relationship with sound is social, mobile, gaming and identity-driven. High-fidelity alone is not enough.
As the traditional audiophile demographic leaves the purchase cycle, how does the industry make great sound culturally relevant again? This session explores how product design, storytelling, retail and ecosystems must evolve to win the new generation.
The Connected Cabin: When the Car Becomes the Best Seat in the House
For many consumers, their most sophisticated audio system is no longer in the living room, it’s in the car. As vehicles become software-defined platforms, automotive audio is being reimagined as a premium entertainment environment.
Meanwhile, the boundaries between home audio, streaming services and in-car experiences are beginning to blur. This session explores how all the elements are converging into a seamless listening ecosystem
Ecosystem-Led Audio: Platforms, Partnerships & Power
In today’s audio market, standalone products rarely win. The real action is in the ecosystems, with combinations of hardware, software, services and data that create longterm user relationships.
From smart speakers and streaming services to platform partnerships and voice assistants, the companies shaping the future of audio are those that orchestrate experiences. This session explores who controls the ecosystem, and who risks becoming just another name on another device
Pro & Consumer Convergence: When the Studio Comes Home
The barriers between professional and consumer audio are falling away. Creators now expect studio-grade tools at consumer prices, while consumers increasingly demand the kind of sound quality once reserved for professional environments.
Meanwhile, the creator economy is driving demand for microphones, monitors, interfaces and production tools in entirely new segments. This session explores how the convergence of pro audio and consumer tech is reshaping product design, pricing and market opportunity.
Immersive Audio: Hype, Habit or the Next Must-Have?
Spatial and immersive audio promise to transform how we experience music, film and games. The tech is everywhere; in headphones, cars, soundbars and streaming platforms. But are consumers really demanding immersive sound, or is the industry still pushing it on them?
This session examines where immersive audio is gaining appreciation, where it still struggles, and what has to happen for spatial sound to become the next go-to listening experience
Join us as a speaker or sponsor
Share insights with an influential audience and showcase your brand as an audio leader.
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